JavaScript でアナログ時計を作ってみました。
前回のデジタル時計の続きです。
▼ p5.js 版
まずは、p5.js バージョンです。
↓p5js_analog-clock.js
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let angleSecond, angleMinute, angleHour; | |
let jikoku_hour, jikoku_minute, jikoku_second; | |
let posX, posY; | |
let cX, cY; | |
let secondWidth, minuteWidth, hourWidth; | |
function setup() { | |
createCanvas(600, 400, P2D); | |
frameRate(60); | |
angleSecond = 0; | |
angleMinute = 0; | |
angleHour = 0; | |
} | |
function draw() { | |
background(200, 100); | |
jikoku_hour = hour(); | |
jikoku_minute = minute(); | |
jikoku_second = second(); | |
// center | |
cX = width / 2; | |
cY = height / 2; | |
// second | |
angleSecond = jikoku_second * 6 - 90; | |
secondWidth = 200; | |
line( | |
cX, | |
cY, | |
cX + cos(radians(angleSecond)) * secondWidth, | |
cY + sin(radians(angleSecond)) * secondWidth | |
); | |
// minute | |
angleMinute = jikoku_minute * 6 - 90; | |
minuteWidth = 150; | |
line( | |
cX, | |
cY, | |
cX + cos(radians(angleMinute)) * minuteWidth, | |
cY + sin(radians(angleMinute)) * minuteWidth | |
); | |
// hour | |
if (jikoku_hour > 12) { | |
angleHour = (jikoku_hour - 12) * 30 - 90; | |
} else { | |
angleHour = jikoku_hour * 30 - 90; | |
} | |
hourWidth = 100; | |
line( | |
cX, | |
cY, | |
cX + cos(radians(angleHour)) * hourWidth, | |
cY + sin(radians(angleHour)) * hourWidth | |
); | |
} |
簡単にできると思いましたが、時間とか時計は奥が深そうですね。
▼ canvas 版
次は、Canvas バージョンです。
ちょっと冗長な気もするけど、確実にできそうな方法を選択しました。
↓canvas_analog-clock.js
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(() => { | |
let canvas = null; | |
let ctx = null; | |
window.addEventListener( | |
'load', | |
() => { | |
initialize(); | |
render(); | |
}, | |
false | |
); | |
function initialize() { | |
canvas = document.getElementById('canvas'); | |
canvas.width = 600; | |
canvas.height = 400; | |
ctx = canvas.getContext('2d'); | |
} | |
function render() { | |
ctx.fillStyle = 'gray'; | |
ctx.fillRect(0, 0, canvas.width, canvas.height); | |
// date | |
let dt = new Date(); | |
console.log(dt); | |
// center | |
let cx = canvas.width / 2; | |
let cy = canvas.height / 2; | |
// -------- second ---------------- | |
let secondWidth = 200; | |
let secondAngle = dt.getSeconds(); | |
console.log(secondAngle); | |
let secondDegrees = secondAngle * 6 - 90; | |
let secondRadians = (Math.PI / 180) * secondDegrees; | |
// second line | |
ctx.beginPath(); | |
ctx.moveTo(cx, cy); | |
ctx.lineTo( | |
cx + Math.cos(secondRadians) * secondWidth, | |
cy + Math.sin(secondRadians) * secondWidth | |
); | |
ctx.stroke(); | |
// -------- minute ---------------- | |
let minuteWidth = 150; | |
let minuteAngle = dt.getMinutes(); | |
console.log(minuteAngle); | |
let minuteDegrees = minuteAngle * 6 - 90; | |
let minuteRadians = (Math.PI / 180) * minuteDegrees; | |
// minute line | |
ctx.beginPath(); | |
ctx.moveTo(cx, cy); | |
ctx.lineTo( | |
cx + Math.cos(minuteRadians) * minuteWidth, | |
cy + Math.sin(minuteRadians) * minuteWidth | |
); | |
ctx.stroke(); | |
// -------- hour ---------------- | |
let hourWidth = 100; | |
let hourAngle = dt.getHours(); | |
console.log(hourAngle); | |
let hourDegrees = hourAngle * 30 - 90; | |
let hourRadians = (Math.PI / 180) * hourDegrees; | |
// hour line | |
ctx.beginPath(); | |
ctx.moveTo(cx, cy); | |
ctx.lineTo( | |
cx + Math.cos(hourRadians) * hourWidth, | |
cy + Math.sin(hourRadians) * hourWidth | |
); | |
ctx.stroke(); | |
// animation | |
window.requestAnimationFrame(render); | |
} | |
})(); |
classとか使ったら、もっと単純になりそうです。